Posts Tagged while

Loop Performance: Part 4

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Today’s article takes a break from the iterator series to investigate an interesting anomaly with the List.ForEach function: it’s surprisingly fast! So fast that it’s actually competitive with regular old for, foreach, and while functions. How can it be so fast when it has to call a delegate that you pass it for every single loop iteration? Read on for to find out!

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Loop Performance: For vs. Foreach vs. While

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Today’s article expands on the previous loop test article to find out which kind of loop is truly fastest. Read on to find out!

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Bytecode Analysis: Why do-while Is so Slow

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The do-while loop is slower than the for and while loops… at least in Flash. Why? Today’s article digs into the bytecode the compiler generates for a variety of these loops to find out why.

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For Vs. While Revisited

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I wrote an article last November titled For Vs. While that needs a bit of updating an expanding today. While I updated the performance figures in my series on Flash 10.1 performance, I continue to get questions in the comments section of the original article that explore new areas. So today we’ll look at the ubiquitous for and while loops a little more.

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For Vs. While

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I’ve recently been seeing more and more usage of while loops by those who I presume are interested in performance. I’ve always assumed that these was not faster than for loops, but today I am finding out.

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