Posts Tagged rotation

Flash vs. HTML5: Hardware-Accelerated Bitmap Rotation and Scaling

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Flash (mostly) won the first bitmap test against HTML5 but was then defeated once rotation and scaling entered the mix. Can Flash make a comeback by leveraging hardware acceleration via Stage3D? Today’s test finds out!

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Flash vs. HTML5: Bitmap Rotation and Scaling

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Normal bitmaps can be boring, so many games spice them up by rotating and scaling them for various purposes. Rotated characters can follow the curve of a 2D terrain in a game like Dragon, Fly!. Mario himself can scale up to huge size in New Super Mario Bros.. So today we continue the HTML5 vs. JavaScript series by testing the performance of rotating and scaling bitmaps to better compare the performance across Windows, Mac, iOS, and Android. Will Flash maintain its lead? Read on to find out.

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Stage3D Model Matrix: Scale, Rotation, Translation

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One essential to a Stage3D app is the ability to manipulate models in the 3D scene. Today’s article presents a class for making this really easy by avoiding all the manual work you’d to to save translation, rotation, and scale values as fields and manipulate various Matrix3D instances. Read on for the source code and a demo app.

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