Posts Tagged nativearray

How to Make Custom Native Collections

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We’ve seen how NativeArray works, but what if we want more kinds of native collections? Unity 2018.1 only has that one, but you can make your own! Today’s article shows exactly how to do that.

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How NativeArray Works

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NativeArray<T> is a new type introduced recently in Unity 2018.1. It’s like List<T> except it’s backed by an unmanaged array instead of a managed array. It’s also a struct instead of a class. This means it creates no garbage for the GC to later collect. That’s the surface level description, but today we’ll go in depth to find out how it really works and learn some interesting facts along the way.

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