Threads allow us do more than one thing at a time using the CPU’s cores, but it turns out we can do more than one thing at a time using just a single core! Today’s article shows you how you can do this and the huge speed boost it can give you!
Posts Tagged cpu
Most programmers write code for an abstract computer. The thing is- code runs on a real computer that works in a specific way. Even if your game is going to run on a wide range of devices, knowing some of the common features can speed up your code 10x or more. Today’s article shows you how!
At long last, Flash Player 11 has been released and carries with it a raft of exciting new features. Perhaps most exciting is the inclusion of the new
Stage3D class (and related libraries) to enable GPU-accelerated graphics rendering. Today’s article will be the first to cover this new API and discusses one of its features: reading back the rendered scene into a
BitmapData that you can put on the regular
Stage. Surely this will be a popular operation for merging 3D and 2D, so let’s see how fast it is!