Today we’ll cover the last major topic of structs in C++: how we control access to them. We’ll talk about access specifiers like private
, the “friendship” concept, and finally get around to the details of const
.
Archive for category C#
Now that we know how to initialize structs and other types in C++, we can take a look at inheritance and learn how to make structs derive from each other. There’s a lot of extended functionality here compared to C# class inheritance. Read on to learn the basics as well as advanced features like multiple inheritance and virtual inheritance!
With constructors under our belts, we can now talk about initialization of structs and other types. This is a far more complex topic than in C#. Read on to learn a lot of nitty-gritty details!
So far with structs we’ve covered data members, member functions, and overloaded operators. Now let’s talk about the main parts of their lifecycle: constructors and destructors. Destructors in particular are very different from C# and represent a signature feature of C++ that has wide-ranging effects on how we write and design code for the language. Read on to learn all about them!
Now that we’ve covered the basics of structs, let’s add functions to them! Today we’ll explore member functions and overloaded operators.
Let’s continue the series today by starting to look at structs. These are far more powerful in C++ than in C#, so today we’ll start with basics like defining and initializing them. Read on to get started!
We’ll continue the series today by discussing enumerations, which is yet-another surprisingly-complex topic in C++. We actually have two closely related concepts of enumerations to go over today, so read on to learn all about both kinds!
The series continues today by picking up where we left off with pointers. We’ll discuss a popularly-used alternative in C++: references. These are quite different from the various concepts of references in C#!
Today we’ll continue the series with a look into pointers and, very differently from C#, the related concepts of arrays and strings. We’ll cover some interesting C++-only features, such as function pointers along the way.
Let’s continue the series with another nuts-and-bolts topic: control flow. The Venn diagram is largely overlap here, but both C# and C++ have their own unique features and some of the features in common have important differences between the two languages. Read on for the nitty-gritty!