Flash Player 10.1 Performance: Part 2
Today’s article is the second in a series re-testing previous performance articles with Flash Player 10.1 and comparing the results to those that I got with Flash Player 10.0. If you haven’t already read the first part of the series, that’s probably a good place to start. If you have, read on for more performance comparisons!
Introduction
This part’s performance methodology will be the same as last time, so let’s delve straight into the comparisons.
Try/Catch Slowdown
Try/Catch | No Try/Catch | |
---|---|---|
Flash Player 10.0 | 560 | 272 |
Flash Player 10.1 | 873 | 873 |
Note that I took an average of the many times reported in the original article to simplify the table; the original times didn’t vary much anyhow. While there no longer appears to be any slowdown at all related to the try/catch block, both numbers are now much slower than the originals! The try/catch version sees a 1.55x slowdown and the version without a try/catch sees a 3.22x slowdown. This is rather unexpected— and unfortunate— since we saw in the last article that loops have been greatly sped up in 10.1.
Building XML
XML Class | String Class | |
---|---|---|
Flash Player 10.0 | 369 | 2 |
Flash Player 10.1 | 56 | 1 |
It’s hard to tell what’s going on with the String class here since the value simply went from 2 to 1, but this test does show a major improvement in the XML class speed. At least for this simple XML building exercise there seems to be a 6.5x speedup!
Shape vs. Sprite
Shape FPS | Sprite FPS | Shape Memory | Sprite Memory | |
---|---|---|---|---|
Flash Player 10.0 | 39 | 39 | 36916 | 85172 |
Flash Player 10.1 | 60 | 60 | 35460 | 50668 |
In both performance and memory, Flash Player 10.1 is way ahead of Flash Player 10.0. The performance test shows a solid 1.5x speedup while the memory test shows a 40% drop for Sprite, but very little change for Shape. Sprite and Shape are at the core of Flash’s rendering system, so it’s good to see their performance improved so greatly in 10.1.
Function Performance
Plain | Local | Var | Method | Static | Override | super | Interface Direct | Interface via Interface | Interface via Class | |
---|---|---|---|---|---|---|---|---|---|---|
Flash Player 10.0 | 1969 | 625 | 670 | 48 | 60 | 48 | 87 | 48 | 65 | 46 |
Flash Player 10.1 | 268 | 198 | 200 | 58 | 66 | 58 | 64 | 63 | 127 | 62 |
There are quite a few differences in function call performance. Firstly, the “dynamic” functions— plain, local, and var— have all been sped up by about 3x, which is great for anyone doing functional programming or using callbacks, events, or signals libraries like TurboSignals. Unfortunately, the “normal” functions— method, static, override, interface direct, interface via class— are all slower by about 25-50%. The oddball of the group is definitely function calls through super, which is uniquely faster among the “normal” functions group. Overall I’d consider this test to show a general decrease in performance as “normal” function calls occur much more often than “dynamic” ones.
Simple Regular Expressions
String.lastIndexOf() | String.indexOf() | RegExp.test() | RegExp.exec() | |
---|---|---|---|---|
Flash Player 10.0 | 6 | 6 | 142 | 139 |
Flash Player 10.1 | 3 | 6 | 110 | 108 |
Most of these operations have been improved in Flash Player 10.1. While it would seem incredibly simple, String.indexOf is now twice as fast as before. The regular expression versions are marginally quicker too with both RegExp.test and RegExp.exec turning out a 1.29x speedups.
More To Come
So far we’ve seen a lot of speedups and slowdowns in Flash Player 10.1. There are about 20 more performance tests to go, so there are a lot more performance differences yet to come!
#1 by Allen Chou on July 12th, 2010 ·
Object-oriented method invocation is slower? Oh, come on! That’s a total letdown, Adobe >:[
#2 by Gimmick on February 15th, 2018 ·
Is there an update article for later (20 and above) versions of Flash Player / AIR?
#3 by jackson on February 15th, 2018 ·
No, but the source is available for all these tests so you could run them with newer versions on whatever devices you’re interested in the performance of.