Posts Tagged else

Advanced break and continue Statements

There’s more to AS3′s break and continue statements than you might think. Chances are, you’ve used them to skip to after a loop (break) and skip the current loop iteration (continue), but they can do so much more. Today’s article will cover some of the advanced ways to use the break and continue statements in AS3 resulting in nicer—and maybe even faster—code.

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Conditionals Performance Revisited

Today I’m revisiting an article I wrote last August about conditionals: if-else chains, ternary (? :) operators, and switch statements. In that article I showed that if-else chains are about as fast as ternary operators and that both of them are 10-15% faster than switch statements. Today we’ll take a look at how those conditionals scale beyond just the few cases in the last article.

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Conditionals Performance

Now that the Flash Player 10.1 testing is through I can return to a comment asking about the performance difference between if-else chains and the ternary (? :) operator. Further, I’ll discuss switch statements to see if there is any difference in performance for these commonly-used methods of flow control.

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