As a followup to the previous article about object creation and a comment about an alternate object creation strategy, today’s article will expand the coverage of object creation. I will also discuss the performance (and generated bytecode) for creating non-empty objects to see if there are any redeeming factors to the “curly braces” (o = {}
) approach.
Posts Tagged with
I wrote an article last summer about with blocks, but really only touched on basic usage. Today I’ll delve into their internals a bit and discover some surprising aspects.