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Object Creation: Part II

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As a followup to the previous article about object creation and a comment about an alternate object creation strategy, today’s article will expand the coverage of object creation. I will also discuss the performance (and generated bytecode) for creating non-empty objects to see if there are any redeeming factors to the “curly braces” (o = {}) approach.

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With Blocks Part II

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I wrote an article last summer about with blocks, but really only touched on basic usage. Today I’ll delve into their internals a bit and discover some surprising aspects.

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