Todaywecontinue looking at the C++ that IL2CPP generates for our C# code by calling various types of functions and using boxing and unboxing. Just how much performance overhead do these entail? Read on to find out!
We’ve seen how using the CPU’s cache can lead to a 13x speedup, but that’s only utilizing one of the CPU’s cache types. Today’s article shows you how to go further by utilizing a whole other type of CPU caching!
Today’s article continues from the lasttwo in discussing features of C# classes that AS3 doesn’t have. We’ll discuss extension methods and the virtual function system that trips up so many C# newcomers.