Unity programmers have their choice of two kinds of events. We could use the built-in C# event
keyword or Unity’s UnityEvent
classes. Which is faster? Which one creates more garbage? Today’s article finds out!
Unity programmers have their choice of two kinds of events. We could use the built-in C# event
keyword or Unity’s UnityEvent
classes. Which is faster? Which one creates more garbage? Today’s article finds out!