In my recent work related to events and signals, I had a little discussion about errors that are thrown during the dispatch of an event or signal. I did some investigating to see how EventDispatcher handles this and found something rather surprising.
Posts Tagged turbosignals
My last article on Callback Strategies highlighted some pretty severe performance differences between my Runnable strategy, as3signals by Robert Penner, and Flash’s native Event system. My simple Runnable technique had an artificial advantage though: it was not a proper library but instead a little bit of code built right into the test app. Today I’m introducing TurboSignals as an AS3 library making use of the Runnable technique.