Both languages have both deconstructing (var (x, y) = vec;
) and attributes ([MyAttribute]
). C++ differs from C# in several ways, so today we’ll take a look at those differences and learn how to make use of these language features.
Posts Tagged tuple
Tuples are a new feature in C# 7 and they’re backed by the ValueTuple
struct, not class. Hopefully they’ll be supported by Burst, so let’s try them out!
Unity 2018.3 officially launched last Thursday and with it comes support for the very latest version of C#: 7.3. This includes four new versions—7.0, 7.1, 7.2, and 7.3—so it’s a big upgrade from the C# 6 that we’ve had since 2018.1. Today we’ll begin an article series to learn what happens when we use some of the new features with IL2CPP. We’ll look at the C++ it outputs and even what the C++ compiles to so we know what the CPU will end up executing. Specifically, we’ll focus on the new tuples feature and talk about creating, naming, deconstructing, and comparing them.