Unity’s C# job system is a powerful tool, but it can be difficult to understand how various jobs, their dependencies on each other, and the data they use all work together to accomplish a task. Today we’ll create a little tool that visualizes and generates job graphs so it’s much easier to understand them and easier to build larger, more powerful graphs.
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C# makes it easy to create large graphs of objects connected by their fields. The larger this graph grows, the more complex it is to deal with objects in the graph. It’s hard to look at code or set a breakpoint in a debugger and get an intuitive sense of all these connections. So today we’ll write a small tool to visualize an object graph!