In my recent work related to events and signals, I had a little discussion about errors that are thrown during the dispatch of an event or signal. I did some investigating to see how EventDispatcher handles this and found something rather surprising.
Posts Tagged signals
I’ve previously covered ways of implementing in my article on Runnables (aka observers) which showed how to call back about 15 times faster than just using a Function object. There are still more ways to call back though and I didn’t cover them at the time. Today I’ll be adding to Function and Runnables by testing Event and the as3signals library by Robert Penner.