Posts Tagged signals

Errors During Dispatch

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In my recent work related to events and signals, I had a little discussion about errors that are thrown during the dispatch of an event or signal. I did some investigating to see how EventDispatcher handles this and found something rather surprising.

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Callback Strategies

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I’ve previously covered ways of implementing in my article on Runnables (aka observers) which showed how to call back about 15 times faster than just using a Function object. There are still more ways to call back though and I didn’t cover them at the time. Today I’ll be adding to Function and Runnables by testing Event and the as3signals library by Robert Penner.

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