Posts Tagged ram

System RAM and VRAM Explained

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I’ve mentioned the concept of VRAM (video memory) in a few articles, but I still find constant confusion among readers of this site as well as coworkers and colleagues in day-to-day work with Stage3D. Today’s article will hopefully clear up the differences, dispel some myths, and help you make the best use of both of them.

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Stage3D Readback Performance

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At long last, Flash Player 11 has been released and carries with it a raft of exciting new features. Perhaps most exciting is the inclusion of the new Stage3D class (and related libraries) to enable GPU-accelerated graphics rendering. Today’s article will be the first to cover this new API and discusses one of its features: reading back the rendered scene into a BitmapData that you can put on the regular Stage. Surely this will be a popular operation for merging 3D and 2D, so let’s see how fast it is!

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