Imagine being able to modify C++ game code and have it take effect without even restarting the game. That’s the motivating idea behind today’s article. Read on to see how this works and how to use it to really speed up iteration times.
Posts Tagged productivity
C# generics are weak. The where
clause allows you to know a little about the generic (“T
“) types you’re given, but that’s just scratching the surface of what you can do with code generation. Today’s article will show you how easy it is to add a little code generation to a project and the power that brings.