Posts Tagged parallelization

Job System Tutorial

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The new Job System debuted recently in Unity 2018.1 and began the process of changing how virtually all Unity scripts will be written. In conjunction with the forthcoming ECS and Burst compiler, the old MonoBehaviour-based programming paradigm will eventually be replaced. Today’s article is a tutorial for how to get started learning the new way of writing Unity scripts.

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Do Even More At Once

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Threads allow us do more than one thing at a time using the CPU’s cores, but it turns out we can do more than one thing at a time using just a single core! Today’s article shows you how you can do this and the huge speed boost it can give you!

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