My Job System Tutorial listed many Unity APIs accessible from C# jobs, but the list was incomplete. Today I’ll add on to the list with some newly-released 2018.2 features as well as some powerful 2018.1 features that were left off of the last article. Many of these aren’t documented in Unity’s release notes. Read on to learn more about what you can do with C# jobs!
Posts Tagged parallelization
The new Job System debuted recently in Unity 2018.1 and began the process of changing how virtually all Unity scripts will be written. In conjunction with the forthcoming ECS and Burst compiler, the old
MonoBehaviour-based programming paradigm will eventually be replaced. Today’s article is a tutorial for how to get started learning the new way of writing Unity scripts.