Today we continue the series by wrapping up C#’s class/interface/struct/enum system with a discussion of where to put them all. We’ll focus on
namespace, organizing types into files, and some details of
Posts Tagged namespace
I was reminded about the flash.sampler API by Grant Skinner’s recent post about it. While only available in the debug player, it can still tell us some valuable information about what goes on in the release player. Today I’m using the getSize function to find out how much memory overhead various classes impose, even when they are empty.