C# APIs are chock-full of generics. Generic types, generic method parameters, generic return types, generic fields, generic properties, deriving from generic types, and generic constructors. We can find all of these in the Unity and .NET APIs. Some are more frequent than others, but we’re going to need support for all of them to make C++ scripting a viable alternative to C#. Today’s article continues the series by adding just that: support for all of these kinds of generics. Let’s dive into how to use them as well as some bonus items added to the project this week.
Posts Tagged methods
Continuing once again, today we cover an exciting new topic: generics! Have you ever wished your classes could be parameterized with a type like
Vector.<Type> is? With C# generics, you can! Even better, you can parameterize your interfaces, methods, and delegates too. Read on to learn how.
You’ve probably seen built-in metadata tags like
[Embed], but have you ever wondered how you could add your very own, custom tags? Today’s article shows you how to add custom annotations to your AS3 classes and methods. Mark old methods of your library with
[Deprecated], file format classes with
[Version], or anything else you’d like. Today’s article shows you how.