Posts Tagged language

Tutorial: Using F# with Unity3D 2018.3

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Today’s tutorial gives step-by-step instructions on how to use F# as a programming language in Unity. It updates an older tutorial from 2015 that used Unity 5.2 because a lot has changed in Unity since then. With an improved IL2CPP and support for .NET Standard 2.0, it’s easier than ever to simply drop in F# support. Read on to learn how!

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Tutorial: Using F# with Unity3D

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One of the advantages of Unity using Mono and IL2CPP as scripting engines is that any .NET language can be used to code your game or app. Today I’ll show an example of that in the form of F#. How do you go about using an unofficially supported language like this? Read on to for the step-by-step tutorial!

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