Burst 1.0.1 is a patch-level update to the original 1.0.0 release, but it actually contains a useful new feature: we’re now able to force methods to be inlined. Read on to see how!
Posts Tagged inlining
Last week’s article showed you a way to improve the performance of trig functions like Math.sin
by almost 4x by using lookup tables. This week’s article will go even further and show you how to increase this speedup to over 10x!
Both Array and Vector have some methods that allow AS3 programmers to do some functional programming: every, filter, forEach, map, and some. These can lead to flexible and concise code, but at what performance cost? Today I’ll test them to get a handle on just how much speed you’re giving away by using these methods.