Unity 2018.1 was released last week and with it comes support for C# 6. Today we’ll take a look at the C++ that IL2CPP generates when we use the new features in C# 6. Warning: one of them is buggy and shouldn’t be used.
Posts Tagged indexers
Today’s article continues the series by adding support for C++ to call the various overloaded operators and indexers that are written in C#. This includes support for all 24 overloadable operators in C# plus the
implicit type conversion operators. Indexers aren’t quite overloaded operators, but they allow for array-like indexing into C# types so they’re included today. Read on to learn how all this support was implemented in the GitHub project!