May 26, 2014
Tags: array, bitmapdata, context3d, getSize, indexbuffer, memory, object, stage3d, string, texture, vector, vertex buffer, XML
flash.sampler.getSize() is a handy tool for figuring out how much memory a class instance uses. However, it is often flat-out wrong. Today’s article tries it out on a variety of classes to find out which ones it works on and which ones it doesn’t.
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