Today’s article is the first to test Unity script performance speed. It establishes a way to set up and test C# scripts in Unity whether you have access to Pro or not. As a first example, I was reminded by the news this week that AddComponent(string)
is being removed in Unity 5.0. These alternative versions of AddComponent
and GetComponent
aren’t something I normally use, but the news got me thinking of their performance compared to the generic-typed versions: GetComponent<ComponentType>()
. The docs say to avoid the versions taking a string
, but how bad could the performance really be? Today’s article puts the two versions to the test to find out just that!