Posts Tagged enum

C++ Scripting: Part 17 – Boxing and Unboxing

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The GitHub project is closing in on supporting all the “must have” features. Today’s article tackles “boxing” and “unboxing” so our C++ game code will be able to convert types like int into an object and then convert an object back into an int. Usually we want to avoid this because it creates garbage for the GC to later collect and ruins type safety, but sometimes an API like Debug.Log insists that we pass it an object. Read on to see how to use boxing and unboxing in C++!

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C++ Scripting: Part 11 – Collaborators, Structs, and Enums

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The series to build a viable system to write Unity scripts in C++ continues! While these 11 articles have covered a lot of ground toward making a usable C++ scripting system, there’s still a lot to do. Writing the code for these articles takes quite a lot of time, so today I’m officially calling for collaborators on the GitHub project. If you’d like to join in, please leave a comment, send an e-mail, or submit a pull request. There’s plenty to do and your help would be greatly appreciated! Aside from that, today’s article is all about adding support for struct and enum types so we can use types like Vector3 and TextureFormat from our C++ scripts.

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Making Enums More Flexible and Extensible

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Enums are great at what they do: creating a simple integer type with specific values. Their main purpose is to choose one value out of many like enum Color { Red, Green, Blue }. But what if you have data attached to those choices? What if the data is one type for one choice and another type for another choice? What if there are two pieces of data to attach to one choice and only one for another? Today’s article shows a simple pattern you can use instead of enum in these cases to get a lot more flexibility and extensibility. Read on to see how!

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Enum Arithmetic and Operators

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C# enum types are an easy and efficient way to make an integer type without all the overhead of something like a class or even a struct. They’re basically a synonym for an integer type like byte or int. However, that “basically” hides a lot of details that affect the way you can work with them. Today’s article explores the arithmetic and operators you are and aren’t allowed to use when you opt for an enum over an int so you’ll have a better understanding of how and how not to use them.

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From AS3 to C#, Part 13: Where Everything Goes

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Today we continue the series by wrapping up C#’s class/interface/struct/enum system with a discussion of where to put them all. We’ll focus on package/namespace, organizing types into files, and some details of using/import.

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