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Anybody who has ever had a performance problem with a graphically-rich Flash app has seen the “Show Redraw Regions” option in the debug player. Well, at least I hope they have since it’s right there in the context menu and there’s even a function call to toggle them. Normally it’s pretty straightforward what gets redrawn and when, but when you start to mix in advanced features like scrollRect and cacheAsBitmap, things get complicated. Today I’m going to cover a technique for eliminating some mysterious redraw regions.

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