Implementing interfaces and deriving from classes is commonplace in many codebases. Today we’ll make it so C++ classes can implement C# interfaces and derive from C# classes. This means our C++ game code will be able to implement custom IComparer
classes for sorting a List
and derive custom EventArgs
for dispatching in events. Read on to see how this is implemented and how to use it in our projects.
Posts Tagged derivation
C# APIs are chock-full of generics. Generic types, generic method parameters, generic return types, generic fields, generic properties, deriving from generic types, and generic constructors. We can find all of these in the Unity and .NET APIs. Some are more frequent than others, but we’re going to need support for all of them to make C++ scripting a viable alternative to C#. Today’s article continues the series by adding just that: support for all of these kinds of generics. Let’s dive into how to use them as well as some bonus items added to the project this week.