Posts Tagged decimals

C++ Scripting: Part 30 – Overloaded Types and Decimal

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C# allows for overloading not just function names, but also type names. This is used throughout the .NET and Unity APIs for interfaces like IEnumerable and IEnumerable<T>, classes like UnityEvent<T0> and UnityEvent<T0, T1>, and delegates like Action<T1, T2> and Action<T1, T2, T3>. C++, however, does not support type overloading. Today’s article explores how to deal with this and, once we’ve solved the issue, what extra C# features we’ll have access to in C++.

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From AS3 to C#, Part 14: Built-in Types and Variables

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The language’s built-in types should be trivial, but they’re not. There are a lot of little details overlooked by many programmers. Today’s article continues the series by looking at subtleties found in seemingly-obvious language features like strings and integers. Read on to learn some tricks!

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