Today’s article presents a collection of procedurally-generated 3D shapes for Stage3D
. In addition to spheres and cylinders, I’ve added circles, pyramids, cubes, and quads to the mix and refactored them all to inherit from a new Shape3D
class. Read on for the full source code for all of these as well as a demo app.
Posts Tagged cylinder
A couple of weeks ago I presented a procedurally-generated sphere for Stage3D
. Today I have one more procedurally-generated model for you: a cylinder. Cylinders are useful for a variety of purposes, especially during debugging. For example, you can use them to show the direction a player’s gun is pointing or to construct a simple X, Y, Z axis display. Read on for the source code and a demo app!