As a followup to the previous article about object creation and a comment about an alternate object creation strategy, today’s article will expand the coverage of object creation. I will also discuss the performance (and generated bytecode) for creating non-empty objects to see if there are any redeeming factors to the “curly braces” (o = {}
) approach.
Posts Tagged creation
A comment posted before the Flash Player 10.1 series of articles asked about the performance differences between creating an object with o = new Object()
and with o = {}
. Below I’ll look into the generated bytecode for these two approaches and test their relative performance to see if either approach is faster than the other.