When you request a Context3D
you’ll either get the requested profile or software rendering. But what if you’d rather fall back to a lesser hardware context? What if your app can make use of the regular/baseline profile but can run with reduced graphical effects using the constrained mode profile? Today’s article presents a utility class that makes it a snap to always get the best Context3D
that Flash Player can give you.
Posts Tagged context
Context loss with Stage3D
is real and will instantly take down your 3D scene. It’s an unavoidable problem, but one that many programmers still don’t handle gracefully. How does it occur? Why does it matter? How can you handle it so your app continues to function well? Today’s article explores the topic of Stage3D
context loss so you can keep your 3D scene alive and well.