Posts Tagged concurrency

How IL2CPP implements lock, volatile, [ThreadStatic], and Interlocked

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Writing multi-threaded code is one of the keys to maximizing performance. Currently, this means creating your own threads and synchronizing them with C# keywords like lock and volatile as well as .NET classes like [ThreadStatic] and Interlocked. Today we’ll take a look at how these are implemented behind the scenes by IL2CPP to get some understanding of what we’re really telling the computer to do when we use them.

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Pseudo Threads

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Eventually, Flash Player will support Worker Threads to take advantage of multi-core CPUs, but that may be quite a while from now. Today’s article shows you how you can get some concurrency right now by faking threads. Read on for the technique!

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