The vast majority of the code we write executes at runtime. Today’s article is about the other kind of code, which runs during compilation. C# has very limited support for this. In C++, especially its newer versions, most of the language features are usable at compile-time. Read on to learn how to take advantage of this!
Posts Tagged compile-time constant
The assert
function is found in many languages to provide a way for you to check for errors only in debug builds of your code. For release/production builds, the asserts are removed to make the compiled code smaller and remove all of the overhead of the error checking. Flash doesn’t come with such a feature built-in, but can we build one ourselves? Today’s article will try to do just that using nothing but Adobe’s modern AS3 compiler: ASC 2.0.
Amazingly, I’ve never covered the const
keyword, but a couple of recent comments have prompted me to cover the subject in depth with today’s article.