My article Stage3D Pipeline in a Nutshell is a conceptual journey through the phases of the 3D pipeline, but today I’m going to talk about the practical side. What code do you write if you want to transform points and vectors from one space to another? This article will show you how to do that.
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The last three articles have been about utility functions for objects, classes, and display objects. This is the finale in the series and contains some leftover utility functions.