While my three part series on draw calls in Stage3D
urged you to reduce them as low as possible, it didn’t give you much in the way of techniques for avoiding them. Sure, it had some good ideas for combining 2D sprite draws into a single draw, but how about 3D? Today’s article tackles the concept of “view frustum culling” to provide an automatic speedup to virtually any 3D app utilizing Stage3D
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Posts Tagged camera
There are many fine 3D frameworks for the new hardware-accelerated Stage3D
class in Flash 11 that are loaded with features. But, if you just want to get some simple 3D up and running or would just prefer to do things yourself, today’s article shows you a simple 3D camera that you can use to view your 3D scenes and models. Read on for the source code and a demo app.