We’ve already seen C++’s traditional build model based on #include
. Today we’ll look at the all-new build model introduced in C++20. This is built on “modules” and is much more analogous to the C# build model. Read on to learn how to use it by itself and in combination with #include
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Posts Tagged build
Today we’ll continue the series by addressing a nagging problem: how do we build the C++ plugin? With C# we inherit, for better or worse, Unity’s build system where we just edit .cs
files and press the play button. This doesn’t work with C++, so we’ll need to build something similar that’s just as easy to use.
When a recent comment asked about string concatenation performance, I realized that there are a lot of ways to build strings in AS3 and I hadn’t tested any of them. Leaving aside the sillier ones like the XML class or joining Array
objects, we have two serious contenders: the lowly +
operator (i.e. str + str
) and the ByteArray
class. Which will triumph as the ultimate way to build strings quickly?