Posts Tagged atomic

NativeIntPtr and NativeLongPtr: Part 2

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Last week’s article introduced two new native collection types: NativeIntPtr and NativeLongPtr. These were useful for both IJob and IJobParallelFor jobs, but performance was degraded in IJobParallelFor. Today we’ll remedy that, explore some more aspects of Unity’s native collection and job systems, and learn more about CPU caches along the way.

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NativeIntPtr and NativeLongPtr

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Today we’ll add two new types to the Native Collections suite: NativeIntPtr and NativeLongPtr. We’ll make them usable with both IJob and IJobParallelFor and explore some new features Unity’s native container system along the way.

Read the rest of this article »

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