Some errors can be handled and some cannot. Nevertheless, it’s extremely common to see codebases chock-full of ineffective error handling for these unrecoverable issues. The result is a lot of extra code to write, maintain, and test that often serves to make debugging harder. Today’s article shows you how to make debugging internal errors so much easier by effectively writing code to handle them.
Posts Tagged assert
Runtime asserts, not the asserts in unit tests, are a valuable debugging tool for any game developer. Today’s article shows you what they are, how to use them, how not to use them, and how they work. Read on to learn more!
assert function is found in many languages to provide a way for you to check for errors only in debug builds of your code. For release/production builds, the asserts are removed to make the compiled code smaller and remove all of the overhead of the error checking. Flash doesn’t come with such a feature built-in, but can we build one ourselves? Today’s article will try to do just that using nothing but Adobe’s modern AS3 compiler: ASC 2.0.