Posts Tagged assembly

How to See What C# Turns Into

Tags: ,

I’ve been writing a lot recently about the C++ and assembly that C# code turns into when it’s run through IL2CPP and a C++ compiler. Today’s article shows you the steps so that you can see what your own game’s C# code turns into.

Read the rest of this article »

No Comments

Introduction to AGAL: Part 3

Tags: , , , , , ,

Continuing from last time, in today’s article we’ll discuss the process of building and using basic shaders. This forms the basis of all Flash 11 Stage3D engines, so you’ll be learning how hardware-accelerated 3D shaders are built from the ground up.

Read the rest of this article »

9 Comments

Introduction to AGAL: Part 2

Tags: , , , ,

To continue the series on Flash 11 Stage3D shader programming, this week we’ll take a look at the data types your shader has available and finally dive into some actual AGAL assembly syntax.

Read the rest of this article »

9 Comments