Posts Tagged arguments
While I was working on last week’s article it became apparent that something strange was going on with the arguments keyword in AS3. Last week I showed that even after you’ve changed the parameters of a function, you can still get the original values by indexing into arguments. This implies a copy and a copy implies a slowdown. Read on to see if there really is a slowdown and, if there is, what kind of performance impact there is.
I am often burned by MXMLC: the AS3 compiler. When I am, I find this infuriating and look for the reason why this happened. Today I’ll tip you off about this problem and delve into what it means if you happen to trigger it.