Archive for June, 2009

Details of NaN

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The constant NaN (not a number) can come up in a lot of situations. In AS3 it’s the default value of a Number field, it’s the result of division by zero in AS2, AS3, and JavaScript, and you can get it in a number of other ways. This article is about the reality of dealing with NaN.

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Uses for arguments

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The arguments magic variable has been around since the AS2 days. It used to be more useful than it is in AS3, but don’t overlook it completely!

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Clearing an Array or Vector

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There are many ways to clear an Array or Vector. I’m tired of seeing the foolish ones. Read this and make sure you’re not doing anything foolish:

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Two Kinds of Casts

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AS3 has two ways you can typecast a variable. These ways are not equivalent. Let’s take a look at how they differ:

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Everything’s a Function

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The function call operator () is one of the most straightforward, well-understood, and universal operators in all of programming. Let’s see how AS3 can butcher it:

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Details of toString()

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When an object is converted to a String, it is first checked for a toString() method. But there are subtleties to this that you may not have considered.

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The Type-Safety of Vectors

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I really want to like Vectors, the new typed array functionality in Flash 10. In fact, I use it as often as I can. But there are some really awkward things about it that make it a pain. Here are some gotchas:

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Spot The Problem

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You could probably do this in most languages and it might be hard to spot. See for yourself.

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Null and Undefined

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Usually languages just have one way to specify “no value”. Call it null or nil or whatever you’d like, but AS3 and JavaScript have two: null and undefined. Here’s a little bit to help you understand when and why you’ll come across the two as well as some tricky differences between them.

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The Magic of is

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By now you’ve certainly heard of the is operator in AS3. It’s the replacement for instanceof in AS2. But the two are not the same! Don’t make this mistake…

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