Last week’s article continued the discussion of special types of functions in C#’s class system, including variable numbers of arguments (“var args”), indexers, and conversion operators. Today’s article should finish up the topic of special functions. Read on to learn about the built-in support for delegates, events, and object initializers!
Last week’s article mostly covered abstract classes, but this week we’ll discuss an even more abstract type of class: static classes. We’ll also explore C#’s anti-constructor, known as a destructor, and some fancy ways to construct a class. Read on and learn some more class-related features that were never available to us in AS3.
Continuing from last time, this article begins covering features of C# classes that aren’t in AS3. We’ll begin with abstract classes and functions, which AS3 required workaround code to enforce even at run-time. Today’s article shows you how to use C# to cleanly enforce these at compile-time.
Picking up from last time, today we’ll finish off classes in C# from an AS3 perspective in preparation for next week when we delve into all-new concepts that aren’t in AS3 at all. Read on to learn the C# way to implement getters and setters, final functions and classes, const variables, and packages.
This article is for the AS3 developer who’s decided to switch to Unity and doesn’t know the first thing about programming in C#. It’ll walk you through the basics of C# to get you oriented and productive.
Today marks a big change for JacksonDunstan.com and the Tip of the Week e-mail list. After writing about AS3, Flash, and AIR for five years and 317 articles, I’m going to start writing about C# and Unity3D. Today I have posted two articles. The first talks about why I’m switching from Flash to Unity and the second is the beginning of a series of transitional articles entitled From AS3 to C#. Read on for the first article.