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	<title>JacksonDunstan.com &#187; types</title>
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	<description>Mastering AS3</description>
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		<title>Loops With int and uint</title>
		<link>http://jacksondunstan.com/articles/1258</link>
		<comments>http://jacksondunstan.com/articles/1258#comments</comments>
		<pubDate>Mon, 20 Jun 2011 09:00:04 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[conversion]]></category>
		<category><![CDATA[for]]></category>
		<category><![CDATA[int]]></category>
		<category><![CDATA[length]]></category>
		<category><![CDATA[loops]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[types]]></category>
		<category><![CDATA[uint]]></category>
		<category><![CDATA[vector]]></category>

		<guid isPermaLink="false">http://jacksondunstan.com/?p=1258</guid>
		<description><![CDATA[AS3 has two integer types: int and uint. In my experience, most AS3 programmers just use int everywhere and ignore uint. This is usually acceptable as the need for unsigned integers is rare compared to their signed counterparts. However, there are significant performance differences between the two. Read on for the impact of uint on [...]]]></description>
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		<slash:comments>7</slash:comments>
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		<title>Typecasting: Part 3</title>
		<link>http://jacksondunstan.com/articles/1021</link>
		<comments>http://jacksondunstan.com/articles/1021#comments</comments>
		<pubDate>Mon, 17 Jan 2011 10:00:01 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[as]]></category>
		<category><![CDATA[cast]]></category>
		<category><![CDATA[catch]]></category>
		<category><![CDATA[error]]></category>
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		<category><![CDATA[keywords]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[try]]></category>
		<category><![CDATA[typecast]]></category>
		<category><![CDATA[types]]></category>

		<guid isPermaLink="false">http://jacksondunstan.com/?p=1021</guid>
		<description><![CDATA[Today&#8217;s article is a followup to an article (Cast Speed, itself a followup to Two Types of Casts) from September that continues to gather comments. Sharp-eyed reader fastas3 brought up a good point that warranted some further investigation into the topic. So today we&#8217;ll be taking yet-another look at typecasting in AS3 to try to [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>Array vs. Vector Part II</title>
		<link>http://jacksondunstan.com/articles/649</link>
		<comments>http://jacksondunstan.com/articles/649#comments</comments>
		<pubDate>Tue, 23 Mar 2010 09:00:32 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[delete]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[read]]></category>
		<category><![CDATA[types]]></category>
		<category><![CDATA[vector]]></category>
		<category><![CDATA[write]]></category>

		<guid isPermaLink="false">http://jacksondunstan.com/?p=649</guid>
		<description><![CDATA[Today&#8217;s article is in response to some interesting comments on the previous article comparing Array&#8216;s performance to that of Vector. Today I&#8217;ll test different types of Vectors and the performance of deleting elements. Intro Jean-Phillipe Auclair commented that deleting elements was his problem with Array and Vector. Meanwhile, aaulia commented that the pain was in [...]]]></description>
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		<slash:comments>9</slash:comments>
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		<title>Details of toString()</title>
		<link>http://jacksondunstan.com/articles/92</link>
		<comments>http://jacksondunstan.com/articles/92#comments</comments>
		<pubDate>Wed, 17 Jun 2009 09:00:07 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[types]]></category>

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		<description><![CDATA[When an object is converted to a String, it is first checked for a toString() method. But there are subtleties to this that you may not have considered. The behind-the-scenes call to your class&#8217; toString() method can be very convenient: class Vector3 &#123; public var x:Number; public var y:Number; public var z:Number; public function toString&#40;&#41;: [...]]]></description>
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		<title>Null and Undefined</title>
		<link>http://jacksondunstan.com/articles/34</link>
		<comments>http://jacksondunstan.com/articles/34#comments</comments>
		<pubDate>Wed, 10 Jun 2009 09:00:44 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[types]]></category>

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		<description><![CDATA[Usually languages just have one way to specify &#8220;no value&#8221;. Call it null or nil or whatever you&#8217;d like, but AS3 and JavaScript have two: null and undefined. Here&#8217;s a little bit to help you understand when and why you&#8217;ll come across the two as well as some tricky differences between them. Null is much [...]]]></description>
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