Posts Tagged testing

Unit Testing Code That Uses the Unity Engine: Part 2

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Last week’s article showed a technique that you can use to abstract the Unity engine so that you can test code that uses it. Today’s article presents another technique that allows you to remove this abstraction layer so your game code is faster and more natural. Read on to learn how!

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Unit Testing Code That Uses the Unity Engine: Part 1

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How do you write unit tests for code that uses the Unity engine to play sounds, make web calls, or render graphics? Today’s article shows one solution!

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Introducing MV-C: A Unity-Specific Design Pattern

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Last year I introduced a Unity-based model-view-controller (MVC) design pattern and in the many comments on that article, a theme arose. The “model” part of MVC is arguably not necessary since Unity stores so much of the data itself. Today’s article takes that theme and elaborates on it to create and introduce a new Unity-specific design pattern. Read on to see how this adaptation of MVC works!

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Test Harness

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There are other test harnesses out there, but today I thought I’d share one of my own.

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