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	<title>JacksonDunstan.com &#187; switch</title>
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	<link>http://jacksondunstan.com</link>
	<description>Mastering AS3</description>
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		<title>Conditionals Performance Revisited</title>
		<link>http://jacksondunstan.com/articles/1007</link>
		<comments>http://jacksondunstan.com/articles/1007#comments</comments>
		<pubDate>Mon, 03 Jan 2011 20:46:10 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[conditonals]]></category>
		<category><![CDATA[else]]></category>
		<category><![CDATA[if]]></category>
		<category><![CDATA[if-else]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[switch]]></category>
		<category><![CDATA[ternary]]></category>

		<guid isPermaLink="false">http://jacksondunstan.com/?p=1007</guid>
		<description><![CDATA[Today I&#8217;m revisiting an article I wrote last August about conditionals: if-else chains, ternary (? :) operators, and switch statements. In that article I showed that if-else chains are about as fast as ternary operators and that both of them are 10-15% faster than switch statements. Today we&#8217;ll take a look at how those conditionals [...]]]></description>
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		<slash:comments>14</slash:comments>
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		<title>Conditionals Performance</title>
		<link>http://jacksondunstan.com/articles/793</link>
		<comments>http://jacksondunstan.com/articles/793#comments</comments>
		<pubDate>Mon, 16 Aug 2010 09:00:07 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[conditionals]]></category>
		<category><![CDATA[else]]></category>
		<category><![CDATA[if]]></category>
		<category><![CDATA[if-else]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[switch]]></category>
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		<guid isPermaLink="false">http://jacksondunstan.com/?p=793</guid>
		<description><![CDATA[Now that the Flash Player 10.1 testing is through I can return to a comment asking about the performance difference between if-else chains and the ternary (? :) operator. Further, I&#8217;ll discuss switch statements to see if there is any difference in performance for these commonly-used methods of flow control. All AS3 programmers make tons [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Case Statements</title>
		<link>http://jacksondunstan.com/articles/335</link>
		<comments>http://jacksondunstan.com/articles/335#comments</comments>
		<pubDate>Fri, 25 Sep 2009 09:00:15 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[closures]]></category>
		<category><![CDATA[functions]]></category>
		<category><![CDATA[operators]]></category>
		<category><![CDATA[switch]]></category>

		<guid isPermaLink="false">http://jacksondunstan.com/?p=335</guid>
		<description><![CDATA[The lowly switch statement and its attendant case statements is a basic element of most C-style languages. Still, I was surprised by it recently when it seemingly ate one of my functions. Read on to see how. I&#8217;d like you to consider the following demo app: public function foo&#40;&#41; &#123; function f&#40;&#41;: void &#123; &#125; [...]]]></description>
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