Spriter is a tool for creating sprite animations out of multiple images. By moving, rotating, and scaling them over a timeline you can create much more efficient 2D animations than traditional full-frame animation. While Flash animation has worked similarly for years, it’s largely incompatible with the Stage3D API that is quickly becoming mandatory to achieve adequate performance. Today’s article will show you how to use Spriter in your Stage3D-powered Flash app via a Starling and some custom classes I’ve created.

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