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	<title>JacksonDunstan.com &#187; sprite</title>
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	<description>Mastering AS3</description>
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		<title>Simple 2D With Stage3D</title>
		<link>http://jacksondunstan.com/articles/1706</link>
		<comments>http://jacksondunstan.com/articles/1706#comments</comments>
		<pubDate>Mon, 23 Jan 2012 10:00:54 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[agal]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[index buffer]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[stage3d]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[vertex buffer]]></category>

		<guid isPermaLink="false">http://jacksondunstan.com/?p=1706</guid>
		<description><![CDATA[Along with Flash Player 11&#8242;s new Stage3D class have come hardware-accelerated 2D rendering engines. Impressive results have already been demonstrated by advanced engines like Starling and ND2D. Today&#8217;s article shows a simple Stage3D-based sprite class to help learn more about how these engines are implemented and provides a simplified alternative to the more complex 2D [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Holding DisplayObjects</title>
		<link>http://jacksondunstan.com/articles/876</link>
		<comments>http://jacksondunstan.com/articles/876#comments</comments>
		<pubDate>Mon, 25 Oct 2010 09:00:15 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[displayobjectcontainer]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[movieclip]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[quicksprite]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[vector]]></category>

		<guid isPermaLink="false">http://jacksondunstan.com/?p=876</guid>
		<description><![CDATA[I recently received an e-mail from asking which is faster: a DisplayObjectContainer or a Vector of DisplayObject. To ask this is to question whether or not we can do better than the Flash Player&#8217;s native container of DisplayObjects using AS3. It turns out that we can. Read on for several ways to improve on DisplayObjectContainer&#8216;s [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>The Size of Empty</title>
		<link>http://jacksondunstan.com/articles/663</link>
		<comments>http://jacksondunstan.com/articles/663#comments</comments>
		<pubDate>Tue, 20 Apr 2010 09:00:05 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
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		<category><![CDATA[matrix]]></category>
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		<category><![CDATA[rectangle]]></category>
		<category><![CDATA[regexp]]></category>
		<category><![CDATA[shape]]></category>
		<category><![CDATA[sprite]]></category>
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		<guid isPermaLink="false">http://jacksondunstan.com/?p=663</guid>
		<description><![CDATA[I was reminded about the flash.sampler API by Grant Skinner&#8217;s recent post about it. While only available in the debug player, it can still tell us some valuable information about what goes on in the release player. Today I&#8217;m using the getSize function to find out how much memory overhead various classes impose, even when [...]]]></description>
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		<slash:comments>13</slash:comments>
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		<title>Shape vs. Sprite</title>
		<link>http://jacksondunstan.com/articles/401</link>
		<comments>http://jacksondunstan.com/articles/401#comments</comments>
		<pubDate>Mon, 26 Oct 2009 09:00:53 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[shape]]></category>
		<category><![CDATA[sprite]]></category>

		<guid isPermaLink="false">http://jacksondunstan.com/?p=401</guid>
		<description><![CDATA[Flash 9 and AS3 provide a lot of nice structure that Flash 8 and AS2 lacked. Instead of just MovieClip and TextField, we have a whole hierarchy of DisplayObject derivatives, including MovieClip and TextField. Most AS3 programmers know that Sprite is a more efficient class than MovieClip and have grown to use them when animation [...]]]></description>
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		<slash:comments>10</slash:comments>
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