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	<title>JacksonDunstan.com &#187; random</title>
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	<description>Mastering AS3</description>
	<lastBuildDate>Mon, 06 Feb 2012 10:00:47 +0000</lastBuildDate>
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		<title>Repeatable Random Performance</title>
		<link>http://jacksondunstan.com/articles/1719</link>
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		<pubDate>Mon, 06 Feb 2012 10:00:47 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[mersenne twister]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[repeatable]]></category>

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		<description><![CDATA[A couple of years ago I posted a class that generats pseudo-random numbers in a repeatable way. This is useful for a variety of tasks, but a recent comment reminded me that I hadn&#8217;t tested its performance. Today I&#8217;ll pit my repeatable random function against the standard Math.random function as well as Skyboy&#8217;s repeatable random [...]]]></description>
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		<title>Repeatable Random</title>
		<link>http://jacksondunstan.com/articles/393</link>
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		<pubDate>Wed, 21 Oct 2009 09:00:25 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS2]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[random]]></category>

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		<description><![CDATA[Everybody knows about Math.random(), and for good reason. It&#8217;s pretty much the way to get random numbers in AS3, AS2, and JavaScript other than bizarre alternatives like AS3&#8242;s BitmapData.noise(). However, it has one critical problem that arises when you want to repeat a certain test or prevent game cheaters from exploiting the randomizer until they [...]]]></description>
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