As a followup to the previous article about object creation and a comment about an alternate object creation strategy, today’s article will expand the coverage of object creation. I will also discuss the performance (and generated bytecode) for creating non-empty objects to see if there are any redeeming factors to the “curly braces” (o = {}) approach.
Posts Tagged performance
Object Creation: Part II
Aug 30
Conditionals Performance
Aug 16
Now that the Flash Player 10.1 testing is through I can return to a comment asking about the performance difference between if-else chains and the ternary (? :) operator. Further, I’ll discuss switch statements to see if there is any difference in performance for these commonly-used methods of flow control.
Part five of this series on Flash Player 10.0 versus Flash Player 10.1 performance continues re-testing performance articles just like the first, second, third, and fourth articles did. Read on for more performance comparisons!
This fourth article in the series will be much like its predecessors: re-testing previous performance articles with Flash Player 10.1 and comparing the results to those that I got with Flash Player 10.0. While it mostly stands on its own, you should read up on the first, second, and third articles too. If you already have, read on for more performance comparisons!
Today’s article is the third in a series re-testing previous performance articles with Flash Player 10.1 and comparing the results to those that I got with Flash Player 10.0. If you haven’t already read the first or second part of the series, you should check them out first. If you have, read on for more performance comparisons!
Today’s article is the second in a series re-testing previous performance articles with Flash Player 10.1 and comparing the results to those that I got with Flash Player 10.0. If you haven’t already read the first part of the series, that’s probably a good place to start. If you have, read on for more performance comparisons!
I’ve posted a lot of articles about AS3 performance on this site. As a result of coding for Adobe’s Flash Player VM, all of these numbers may have changed with the release of Flash Player 10.1 and its attendant optimizations.
Version 5.0 of Safari was released on just a couple weeks ago on June 8 and Google Chrome was updated just a week before that. More importantly, to this site anyways, is the release of Flash Player 10.1 on June 10. Today’s article shows an updated performance comparison to check up on the progress being made in both JavaScript (Safari, Chrome) and AS3 (Flash Player).
Functional Methods
Jun 21
Both Array and Vector have some methods that allow AS3 programmers to do some functional programming: every, filter, forEach, map, and some. These can lead to flexible and concise code, but at what performance cost? Today I’ll test them to get a handle on just how much speed you’re giving away by using these methods.