Posts Tagged performance

If-Else Trees vs. Array and Vector

We’ve seen that if-else trees are way faster than Object, Dictionary, and even switch at key-value mapping, but how do they stack up against Array and Vector? Today’s article puts them to the test and uncovers some unexpected results.

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450x Speed Up Copying Between Collections

Programming in AS3 invariably involves choosing between various collections: Array, Vector, Dictionary, Object, ByteArray, and so on. What if you need to quickly copy between them? Your choice of collection could result in a 450x slowdown in your app… or a 450x speedup!

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Optimizing AS3 with JavaScript

Now that AS3 is performing slower than JavaScript in some areas, should we be looking to optimize our AS3 by offloading tasks to JavaScript? That may sound perverse, but the possibility of major speedups is tempting. Today’s article looks for speedups using Flash’s AS3-to-JavaScript bridge: ExternalInterface.

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AS3 vs. JavaScript Performance Followup (April 2013)

It’s been about a year and a half since my last test of AS3 versus JavaScript and there have been several major releases of both browsers and the Flash Player. Today, we pit every major browser against each other and Flash Player itself to get an updated picture of which provides the fastest scripting environment on the web.

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String.charCodeAt Is Really Fast

String.charCodeAt is a simple function so you might expect the function call overhead (huge in AS3) to making calling it frequently quite slow. You’d think that there’s no way an charCodeAt-using AS3 function could beat a built-in String function like indexOf. Would you be right? Today’s article examines this special function to see if we might defy conventional wisdom and achieve a performance boost.

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If-Else Trees vs. Objects and Dictionaries

If-else trees have some of the best performance of any conditional code, including if-else ladders, the ternary (? :) operator, and the switch statement. But how do they stack up against the O(1) lookups that Object and Dictionary offer us AS3 programmers? Today’s article finds out!

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ASC 2.0 Conditionals Performance

Surprisingly, some interesting things have been happening with conditionals like if-else in AS3. First, a brand new AS3 compiler—ASC 2.0—has been released with the promise that it’ll generate more efficient bytecode. Second, some readers have pointed out the existence of a new (to me) technique: the “if-else tree”. Today’s article takes a look at just what that is and tests it against the classic options: if-else, the ternary (? :) operator, and the switch statement. Which will be fastest?

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JPEG Compressor Roundup

Now that we’ve determined the best PNG compressors to create PNG images with, let’s delve into the world of JPEG compressors. As with PNG, we have multiple options to choose from in our Flash apps when we’re looking to encode images such as screenshots. Which is best? Today’s article delves into each compressor’s performance and file size efficiency.

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PNG Compression Followup

Does the type of image matter when you’re compressing it to PNG? Does it affect performance? Size? This week’s article looks into these questions to find out how each of the PNG compressors performs on three different types of images: an icon, a photo, and random noise.

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PNG Compressor Roundup

Flash Player has had built-in PNG compression since version 11.3. But how does it fare against all of the other PNG compressors out there? Does it compress faster? Does it produce smaller file sizes? Today’s article explores your options when it comes to compressing PNG files so you can get the fastest or smallest PNG possible.

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