Today’s article is the final installment in the series before we wrap things up next week. We’ll talk about C#’s built-in support for multi-threading and cover some odds and ends that were missed in the previous articles.
I am often burned by MXMLC: the AS3 compiler. When I am, I find this infuriating and look for the reason why this happened. Today I’ll tip you off about this problem and delve into what it means if you happen to trigger it.